Infodemic
A game about working out what's real in a feed. Built for classrooms.

No one ever taught us to read a feed.

Half of American teens say the news just arrives — on a phone, between a friend's post and an ad, never saying where it came from. Infodemic is a game that makes a room full of kids slow that feed down, check what's in it, and argue their way to one thing they can all stand behind.

Maya's feed

Student Voice · 2h
BREAKING: they're taking your phone all day in September. Pushed through over break — no student got to speak.

Devon's feed

Metro Desk · 2h
Board voted 5–2 to lock phones during class from September. Students keep them at lunch.

Same story. Different feeds. Now they have to talk.

What we're up against01

The feed is the news now.

And almost nobody arrives with the habits to read it.

50%
of teens keep up with news passively — it comes to them. Only 15% go looking for it.
News Literacy Project, News Literacy in America (2024)
“How do you keep up with news?” · n=1,110
18%
could tell branded content, opinion and sponsored results apart — all three. Barely half got any one right.
News Literacy Project, News Literacy in America (2024)
Three-part identification task · n=1,110
80%
of teens on social media run into conspiracy posts. One in five sees them every day.
News Literacy Project, News Literacy in America (2024)
Social-media users only · n=1,110
94% of teens say schools should teach this. 39% got any instruction at all last year. Telling a kid to "check the source" doesn't survive contact with a real feed. Practice might.
News Literacy Project, News Literacy in America (2024) — a nationally representative survey of 1,110 US teens aged 13–18, fielded May 2024, margin of error ±4.1 points. Every figure on this page comes from it.
How it plays02

Three rounds per story, about ten minutes.

Everyone's on their own phone. The game happens between them, out loud, in the room.

01

Judge on instinct

The whole feed lands in sixty seconds. Thumbs only, no time to think — that's the honest baseline, because it's how everyone reads a feed when nobody's watching.

02

Go check

Search it. Ask an AI. Look up who runs the account and who funds them. Everyone digs through the same evidence — and there's no answer key waiting at the end.

03

Agree on something

The table writes one community note together, each player holding a different job. It doesn't ship until it survives the skeptic sitting next to them.

The bet

Every player is handed a different version of the same story. So the disagreement at the table is real rather than staged — and the only way out of it is to go look things up and talk to each other. It's a phone game whose entire point is the conversation in the room.

2–4 players ~30 min session Phone, laptop or tablet Ages 11+ Free & open source
The curator console03

It's this morning's news, and it's your feed.

Infodemic isn't a set of canned scenarios that go stale by February. You build the feed from real stories pulled off a live news wire, set how long you've got, and publish the whole thing as one word you read to the room.

Live news · pulled this morning
Your feed — 3 stories
HealthThe Guardian Statins can reduce dementia risk by up to 15%, long-term study suggests
MediaNewsweek Google reveals how ‘Lake America’ name change will appear on Maps
TechSlashdot BMW blames young people for the loss of real buttons in new cars
Read this word to the room → OTTER

Pulled this morning, not written last year

One button pulls fresh headlines off a live news wire, and the game generates each story's framings and the evidence behind them. You aren't writing curriculum at ten at night.

You pick the stories. You never write the spin

What goes in the feed is your call. How each story gets framed — and which player sees which version — is generated at publish time. Nobody can accuse you of stacking the deck when you didn't build the deck.

It tells you when the feed is too easy

If nothing in your feed plays spun, there's nothing for a table to disagree about — and the console says so before you publish, not after the bell.

Try it yourself04

Play a round right now.

This is the solo version — one player, no sign-up, about three minutes. The classroom game is the same thing with three other people arguing back.

Something in this feed is off.

Five stories are about to land. Some of them are playing you.

Click to start →

The demo is built for a full screen — it'll feel cramped inside this page on a phone. Open it on its own instead.

Open the demo
Solo demo · plays one story end to end · nothing is saved Open full screen ↗
Help us test it05

It's a prototype. Break it.

Grab two to four people, give it twenty minutes, then tell us everything that went wrong.

The multiplayer part is new, and it will misbehave. Someone can't join, a screen doesn't update, a code doesn't work — that's exactly what we're trying to find. Note what happened and put it in the form.
Where it started

Infodemic began at Sora Schools, a project-based school for grades 6–12. The game is what came out of a school built on the idea that students should be doing real work, not answering questions someone already knew the answer to.

Where it's being built

It's being built during the Assembly Code fellowship, and it's free and open source — AGPL-3.0 on GitHub, for anyone who wants to run it, teach with it, or take it somewhere else.